Summer Camps at 17 Sellers Street, Cambridge, MA
Combat Robot Jr (for ages 8-11)
Learn how to design robots that can handle the rough world of combat robotics.
July 29 – Aug 2, 9AM– 12PM
Aug 5 – 9, 12:30PM – 3:30PM
Aug 19 – 23, 12:30PM – 3:30PM
2D Game Developer (for ages 8-11)
Learn game design, history, and how developers go about creating virtual worlds.
July 29 – Aug 2, 12:30 – 3:30PM
Aug 5 – 9, 9AM – 12PM
Aug 19 – 23, 9AM – 12PM
Digital Character Designer (for ages 8-11)
This class will teach you how to create a model of your character as well as all of the traits that make the character believable. You can use these characters in anything from D&D to professional animation!
July 22 – 26, 12:30PM – 3:30PM
Aug 12 – 16, 9AM – 12PM
Aug 26 – 30, 12:30PM –3:30PM
Tabletop Game Inventor (for ages 8 - 18)
Learn how to think about game design and game flow, working through idea, prototype, and finally making a full game that they made and can play with their family and friends.
July 22 – 26, 9AM – 12PM
Aug 12 – 16, 12:30PM – 3:30PM
Aug 26 – 30, 12:30PM –3:30PM
Combat Robotics (for ages 12 - 18)
Build a robot that you can put up against your friend’s robot in armored combat! In this camp students will have the opportunity to create a fully controllable robot that is designed and built for combat and then put their creations to the test against other robots.
July 29 – Aug 2, 9AM– 12PM
Aug 5 – 9, 12:30PM – 3:30PM
Aug 19 – 23, 12:30PM – 3:30PM
3D Design in Blender (for ages 12 - 18)
Create your own characters in Blender that can be used for any game you might use!
July 22 – 26, 12:30PM – 3:30PM
Aug 12 – 16, 9AM – 12PM
Aug 26 – 30, 12:30PM –3:30PM
Game Dev in Unity 3D (for ages 12 - 18)
Design your own story, game play mechanics, and immersive world where players move around and interact.
July 29 – Aug 2, 12:30PM – 3:30PM
Aug 5 – 9, 9AM – 12PM
Aug 19 – 23, 9AM – 12PM
What is Guild Hall Learning?
Located in Cambridge, MA, Guild Hall Learning is a well-equipped maker’s space that offers a fun learning environment for kids to explore all sorts of STEAM projects.
Philosophy
At Guild Hall, every kid is a creator and problem solver. Our staff encourages makers to use the equipment and materials provided to make their vision a reality. Failing early, failing often and failing forward is the methodology we employ to help kids learn resillience, how to debug issues, and the power of iteration - skills they will need here and beyond.
Read an interview with Guild Hall Learning’s founder here!
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